Early Game Hell: The start can be very hard: combat is barely explained, the enemies hit hard, and health items and save tapes are rare.Dying as Yourself: We learn from a diary page that the antidote for monster status swiftly kills the afflicted person, but also that they will at least spend their last moments in their right mind, and in their right body.Do Not Run with a Gun: Much like in the Survival Horror games it was influenced by, Caroline is unable to walk forward while aiming, although the trope is downplayed by the ability to do an evasive backstep with the run button during aiming.
The trope becomes less of an issue after you'd get an electric lamp mounted onto the jacket after you "heal" Noah's arm. You also can't have a weapon equipped when holding the lighter. Darkness Equals Death: You die instantly if you enter a completely dark area, because the "shadows" are hunting you (which is never explictly further explained at all, at most it could be implied that something out there is out to abduct Caroline), so you need to have your lighter equipped when entering such areas.Dark World: The game features a literal Mirror World Caroline traverses through to solve some puzzles, which have an effect to the 'real' world.Cyborg: The enemies are humans who have been mutated by exposure to otherworldly radiation, who have additionally had their limbs extended or replaced with crude prosthetics, often in the form of blades for arms.It's also used in one puzzle for its actual purpose of prying off wooden planks.